

- #Mass effect 3 save editor set collector base status how to#
- #Mass effect 3 save editor set collector base status software#
#Mass effect 3 save editor set collector base status software#
Sometimes it’s not possible to have this correctly set from your 3D modeling software because of different units these applications are using. It’s important to set the scale correctly. There are several things that the good model should fulfill. It’s critical to have all your models well prepared to be able to use them in your scenes without further modifications. Common Unity Mistake #2: Working with Unoptimized Models It’s always important to ask yourself the question “can it be reasonably achieved?” If not, you shouldn’t waste your precious resources on something hardly achievable (in case it’s not part of your business strategy to have it as your main competitive advantage, of course). Performance concerns have to always be in your mind when designing new levels. The way the levels will be designed is crucial for future work because the division of the level influences the performance a lot.
#Mass effect 3 save editor set collector base status how to#
It should also be specified how to unify all the measurements to have a consistent scale, and import process throughout the whole application. You should have a clear idea about desired frame rate and vertex budget, so the 3D artist can know in what maximal resolution the models have to be, and how many LOD variations he has to do. Every topic in this article is influenced by this fact.įrom a more technical point of view, it should be necessary to set in advance the whole workflow of creating assets and models while providing them to the programmer, with particular attention to iteration process when the models will need some more changes and refinements. It’s also necessary to set the minimal supported devices specifications (will you support older low-end devices or just more recent models?) to have the idea of what performance and visuals you can afford. You have to be sure what platforms you will be releasing product for, and what platforms are in your plan. These days, when product marketing is an important part of the whole process, it’s also important to have a clear idea of what the business model of the implemented application will be. Here you do, will you use their remains this way? How much have you changed since Virmire etc.Tweet Common Unity Mistake #1: Underestimating Project Planning Phaseįor every project, it’s crucial to determine several things before the application design and programming part of the project even begins. Are you Ok with using the genetic paste of your crew (if some died in ME2) for cerebrus experiments? You lost a crew member on Virmire, there you didnt have a choice. Especially if you add indoctrination to the mix, which is a risk even mingling with dead reaper tech, as Shepard saw in the mission in which he finds Legion.Ī renegade Shepard on the other hand misses this and gets persuaded by TIM and ends up trusting him until he sees the cerebrus soldiers on Mars in ME3.Įventually as a consequence it doesn't matter, Cerebrus still salvages the base, and that incident is just one of the many other operations Cerebrus has going on.īut as an ideal it does and it checks where you stand at the end of ME2.

This is why Shepard destroys the base, if he doesn't, then he acknowledges the murders and disrespects the death of so many humans. Which is how it eventually unfolds in ME3 with Cerebrus killing so many humans just like the reapers did. TIM might end up learning something from the collector base to make Cerebrus stronger but he would have to use the same path.

Thousands of humans were turned into genetic paste to achieve what was hanging in front of you in the collector base.

'Ideal' vs 'Ends justifying the means' and in turn risking indoctrination due to the latter.īy using reaper tech, you are acknowledging its method of use and justifying the means to reach the end. That choice is the embodiment of the argument between Shepard and TIM throughout ME2 & ME3. I feel like many people miss the point of destroying the collector base.
